This post walks through three techniques I used to give an AI Dungeon Master real memory: tiered storage across a NoSQL event log, a vector database, and a knowledge graph; narrative hierarchies that break story goals into smaller pieces; and proactive retrieval that pulls in the right context before the AI needs it, instead of […]
I sit at a really weird saddle point currently. Professionally, I’m obliged to engage with generative AI technologies. I’m an AI technologist. I’ve been doing this for nearly twenty years at this point, and over ten past the doctorate. I can’t just ignore a new technology because I personally find it ethically dubious. Conversely, I’m […]