Desktop Articles

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SEP Selected as a Nominee for TechPoint’s Innovation Mira Award

TechPoint has announced the nominees for its 25th annual Mira Awards, highlighting the most innovative companies, universities, and organizations in Indiana’s tech sector. The awards celebrate achievements across various categories, including the Innovation Partner of the Year. Nominees in this…
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Think Software Maintenance is Expensive? Here’s Why It’s Worth the Investment.

The world of software and software development moves at lightning speed. Every day, new tools are introduced. Languages and frameworks are upgraded. App store requirements change. Operating systems are updated. New hardware is announced. So, what happens if the software world evolves but your software codebase doesn’t? Development Tools Chain Reaction Development tools continue to […]
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Executing Windows Desktop App System Tests in CI

In the software industry, automated testing is a crucial part of the software development lifecycle. It allows for rapid issue detection and mitigation, encourages better compartmentalization of code, and provides confidence in overall application stability. While most Continuous Integration and Continuous Delivery (CI/CD) information on the web tends to focus on instrumenting browsers in order […]
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Is Your Xamarin.Forms Project Ready For Migration To MAUI?

What’s up with .NET MAUI? If you have seen any news about .NET 6.0 or anything Xamarin.Forms related, you have probably heard about the new framework called .NET MAUI. Microsoft has decided that the next major iteration of Xamarin.Forms will instead be replaced by the .NET Multi-platform App UI: MAUI. Since Xamarin support is intended […]
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Prevent Signal/Slot Memory Leaks in Python

When using Qt in python, any QObject with a connection to at least one of its signals is not eligible for garbage collection. This makes it very easy to have memory leaks when using dynamically created QWidgets. In order to not leak memory, you must disconnect any slots from all signals on the QObject before […]
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