SEP Blog

We’re curious people by nature. And we love to teach others what we’ve learned. So explore our blog to gain fresh insights from our expertise in areas ranging from culture to AI.

SEP Named A 2021 Best Places to Work in Indiana Company

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my…
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Sector Director – An Exploration into Classic Graphics Programming

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my own 3D renderer for the 1993 game Doom. There…
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Tiledriver – Making Wolfenstein 3D Levels with Machine Learning

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my own 3D renderer for the 1993 game Doom. There…
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The Value of Personal Projects

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my own 3D renderer for the 1993 game Doom. There…
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5 Products Built During Our Hackathon That We Actually Used

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my own 3D renderer for the 1993 game Doom. There…
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How We Run Company Hackathons

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my own 3D renderer for the 1993 game Doom. There…
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How to Subscribe to SharePoint RSS Feeds Without NTLM Authentication

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my own 3D renderer for the 1993 game Doom. There…
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Building with Elm at SEP: Makes

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my own 3D renderer for the 1993 game Doom. There…
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What happens to all those startup weekend projects?

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my own 3D renderer for the 1993 game Doom. There…
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BoilerMake: A Weekend of Hacks, Hackers, and Dodgeball or a New-aged Career Fair?

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my own 3D renderer for the 1993 game Doom. There…
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SEP Startup Weekend

This is the third post in my series on the value of personal projects. Check out the first and second posts for context. Sector Director Sector Director is an on-going (as of writing) project to create my own 3D renderer for the 1993 game Doom. There…
Read More