Programming Articles

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SEP Wins TechPoint’s 2024 Innovation Service Partner of the Year Mira Award

SEP Recognized as Indiana’s Top Innovation Service Partner, Winning TechPoint’s Prestigious Mira Award Westfield, Indiana - SEP has been named the Innovation Service Partner of the Year by TechPoint at the 25th annual Mira Awards. The Mira Awards, Indiana’s largest…
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How Designers and Developers can use Shared Element Transitions to Improve UX

What are Shared Element Transitions? Shared Element Transitions are animations that move elements from one screen to another within an app. They help users understand how the interface changes when navigating between screens. They are particularly effective when users are browsing diverse content and frequently switching back and forth between screens. These transitions can be […]
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What I Wish Someone Had Told Me About Integration Testing in Flutter

Integration testing in Flutter is fairly well documented. The official docs have a get-started guide that will get you started, and it’s not hard to find answers to common issues on blogs or Stack Overflow. This isn’t going to be a walkthrough of setting up testing Flutter as the docs do a good job of […]
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Your App Uses Xamarin.Forms, but That Tech is Going Away. Don’t Panic! 😱

You may be hearing a lot of chatter about Xamarin.Forms going away. If your app is built in Xamarin.Forms, this is probably concerning news to hear. Our advice? Don’t panic! 😱 We recently sat down with Adam Livingston, Staff Software Engineer, and Charles Tippett, Engagement Manager, to get the scoop on the upcoming transition from […]
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Person looking at their reflection in a water-filled pothole. Photo by Marc-Olivier Jodoin on Unsplash

How I Used Indianapolis Pothole Data To Navigate My First SEP Hackathon

In March 2022, two senior SEP engineers and I built a Hackathon project together. In brief, the project aimed to give users a report ranking their routes to work based on the number of potholes they would encounter along the way. We had a great time, and were able to reach our goals. The project […]
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Babbling on about BabylonJS

I recently had the opportunity to do some investigation / prototyping work on a website that needed to render interactive 3D models in mobile browsers.  After some investigation on available technologies, I decided to give BabylonJS a try.  BabylonJS has a comprehensive API, is well documented, and has an active support forum.  On top of […]
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Javascript

A Shallow Dive into WebGL Rendering Technologies

I was recently posed an interesting problem.  What sort of technology could we use to generate an interactive training/tutorial application on a webpage that can be viewed on a phone?  Sure we could develop an app, but then we’d have to force people to download the training. Sounds like an interesting problem to solve, right?  […]
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Best of 2022: SEP’s Top 6 Software Development Resources of the Year

Looking back at our most viewed software development resource articles throughout the year. #6. WSL, git, and Beyond Compare Since I’m a git command line kind of guy, being able to sudo apt install git was a slice of heaven on a Windows machine. Getting that up and running was pretty nice. However, there is […]
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Testing React Native Apps: A Sweet Setup for Full-Stack Cross-Platform Testing

Short on time? The answer is to use Jest, React Native Testing Library, and Detox. Here’s a sample repo with it all wired up: https://github.com/klcantrell/testing-react-native-apps-post. The advantages of building an app with React Native apply when testing the app as well. When building, you write code once and get native apps that work well on […]
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Manage the lifecycle of QObjects in C++ using smart pointers with custom deleters that invoke deleteLater.

deleteLater: Managing the QObject Lifecycle in C++

This post describes how to manage the lifecycle of QObjects in C++ by using smart pointers with custom deleters which invoke deleteLater. Qt has it’s own lifecycle for QWidgets/Objects that is distinct from the usual C++ object lifecycle. Most of the time that is essentially a non-issue. Normally, QWidgets last for the lifetime of the […]
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