Mobile Articles

We’re curious people by nature. And we love to teach others what we’ve learned. So explore our blog to gain fresh insights from our expertise in areas ranging from culture to AI.

SEP Named a Winning Company in the 2022 Powderkeg Unvalley Awards

Westfield, IN - January 2022, SEP, a software product design and development firm has been announced as a winning company in the 2022 Powderkeg Unvalley Awards. This recognizes SEP as one of the best tech companies to work for in…
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Think Software Maintenance is Expensive? Here’s Why It’s Worth the Investment.

The world of software and software development moves at lightning speed. Every day, new tools are introduced. Languages and frameworks are upgraded. App store requirements change. Operating systems are updated. New hardware is announced. So, what happens if the software world evolves but your software codebase doesn’t? Development Tools Chain Reaction Development tools continue to […]
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Testing React Native Apps: A Sweet Setup for Full-Stack Cross-Platform Testing

Short on time? The answer is to use Jest, React Native Testing Library, and Detox. Here’s a sample repo with it all wired up: https://github.com/klcantrell/testing-react-native-apps-post. The advantages of building an app with React Native apply when testing the app as well. When building, you write code once and get native apps that work well on […]
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Is Your Xamarin.Forms Project Ready For Migration To MAUI?

What’s up with .NET MAUI? If you have seen any news about .NET 6.0 or anything Xamarin.Forms related, you have probably heard about the new framework called .NET MAUI. Microsoft has decided that the next major iteration of Xamarin.Forms will instead be replaced by the .NET Multi-platform App UI: MAUI. Since Xamarin support is intended […]
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Cross-Platform Mobile Toolkits

Most developers agree that Flutter, React Native, Xamarin are the top three cross-platform mobile toolkits. If you’re just getting started on a project, it’s helpful to have your options narrowed down to this list of three, but there are still some major differences between these toolkits. To help you choose the best toolkit for your […]
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meHive: The story of our mobile app

At SEP, we are always on the look out for new things to learn.  When we saw a surge in mobile development, we decided to tinker with some new technology. And what better way to do it than learn along with our interns on our own mobile product? The year was 2013, and we decided […]
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Your Application Is Already Mobile

A while back, we were planning some mobile app development with one of our clients for several months. We would essentially be porting two web applications to native mobile apps. We discussed what functionality is useful to people in the mobile setting, security, what device and network to use, etc. Exciting stuff, and a scenario […]
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Email: A Different Kind of User Interface

When I set out to make Apple Health Report, I knew I wanted more than just myself to be able to use it. Aside: The real impetus was a new fitness reimbursement program at SEP that I could get reimbursed for working out without having to go to the gym. I wanted all the reporting/math […]
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Analyze the Crap Out of Your Apple Health/HealthKit Data

As a recent iPhone + Apple Watch convert (see ya, Android and FitBit) my fitness tracking data lives in Apple Health. I want to make charts and graphs and see trends over time (you get the idea, I’m an engineer, I wantneed to engineer and analyze my fitness data). Problem is, there’s not a great way […]
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Should my mobile app be free or paid?

Recently, we helped a client build their first software product: an iOS app. When it came time to release the app into the App Store, our client asked an innocent question: “So…should our app be free or paid?” We were able to advise them on a direction that made sense for their project, but I […]
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3 Xamarin.Forms Tricks to Maximize Shared UI Code in Mobile Development

In 2014 I was tasked with creating a relatively simple iOS/Android app from scratch using this newfangled mobile app development technology called Xamarin.Forms. I was on the project for a total of three days. I had years of C#/WPF experience but none in Xamarin, and this Forms business was the confounding icing on the proverbial […]
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